

Disney Villain Death: The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.Damsel in Distress: And you get to briefly play as her too.If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game. Continuity Nod: In the central tower, you will probably find a blocky little robot that you might recognize from Samorost 2.In one instance, Josef ties the item to a wire for no apparent purpose after he's done with it.Some, like the prison key, just disappear. Once an item fulfills its purpose, Josef almost always tosses it (either that or it's taken from him). Clock Punk/ Diesel Punk/ Steampunk: The settings of this game definitely use these.

Josef lands head-first and gets the hex nut version. The target-shooting black hat robot clocks him right in the head with a hex nut fired from a slingshot. In one of Josef's reminiscences, he's sitting on a lamppost with his female friend.Circling Birdies: Star type can be seen in Rebus Bubble cutscenes and when a bird robot falls down after a wire breaks.Down the Drain: An early part of the game requires Josef to waddle into the sewers of a jail and access other cells by unhinging their sewer grates.This game takes place somewhere in the future of the Samorost-verse, which was already an underpopulated World in the Sky.Nothing is stated explicitly, mind, but it's quite likely it was due to an immense environmental catastrophe. After the End: It's easy to infer from the polluted state of the water in the "sea" section, the dilapidated state and ornate look of many of the interiors and the vast array of discarded items of use only to humans (or indeed, directly harmful to robots) that humans were there, but aren't any more.
#Machinarium switch free#
Not fixing the puzzle until you have every other piece in place makes it much easier as you then have two free spaces to play around with.

